Fight your way to fame, fortune and glory in this first-person puncher roguelite as you work to retrieve the fabled Spartan Fist. Tap your inner badass, and punch dudes so hard they explode.
Fight your way to fame, fortune and glory in this first-person puncher roguelite as you work to retrieve the fabled Spartan Fist. Playing as Emma Jones, a down-and-out detective working to earn her keep, you’ll tap your inner badass as you punch dudes so hard they explode. Navigate through an arena that’s different each time you play and delve into a whimsically gritty and colorfully punk pixilated world while fighting your way to the top.
- Radical first-person punching aimed at ultimate satisfaction
- New arenas to explore every time you play, chock full of new stuff to wreck
- A double fistful of fun to button-mash combo slammin' action with a high skill ceiling
- Earn permanent upgrades to give you a leg-up on your next run through the Gauntlet
- Colorful and vibrant pixelated characters in tandem with gory violence
- A ton of different playstyle-changing fist types (to hit dudes with)
- Mysterious things to dip fists in (maybe it'll give you power! OR NOT)
- The punk/chip fusion sounds of "Chipunk" in an all-original soundtrack
- The continuing saga of Emma and Franky, forever-friends from our previous games
Grab your TV or monitor, and your gamepad (or mouse & keyboard), and get punching!
This game came after Hot Tin Roof, and after a side-gig doing contracting for a non-games company. As a result, we had juuuust enough cash to try and do a BIG BUDGET approach to launch. Which, naturally, was a huge mistake and blew up in our face. We blew a bunch of money on a fancy trailer and marketing, when realistically we should have spent quite a bit more time just nailing down the fundamentals. The single biggest mistake we made was in screwing up the target audience. I really liked first-person punchers, and roguelites were hot, so it was like "hey if we put BOTH these together that's a ton of people!" when. Well. No. Actually the way those work is you get the OVERLAP of the two audiences, and, while I personally think first-person punchers are rad, the audience for them has traditionally been super thin. Even the classic big names like Zeno Clash often struggled at market, and those were specialists in just that genre, not trying to do multiple things.